If you're looking to take your carpet renders in V-Ray to the next level, Adán Martín’s advanced technique using VRayFur is a must. In this tutorial, he walks us through how to create high-quality, tactile carpets using a combination of [...]
Read moreWater Simulation in Corona Renderer Using Chaos Phoenix
Creating realistic water simulation in Corona Renderer has never been easier thanks to Chaos Phoenix. In this quick-start guide, the Corona team walks us through simulating water, foam, and splashes for a jacuzzi, stream, and pool—all inside 3ds Max with [...]
Read moreCarpet Material in Corona Renderer – From Flat to Photoreal
Need a more realistic carpet material in Corona Renderer? This workflow makes it simple. Using just a few nodes—displacement, translucency, and falloff—you can turn flat rug textures into detailed, photoreal carpets. This method is from RenderRam’s tutorial by Vjeko. It's [...]
Read moreRender 5–15x Faster in V-Ray or Corona with Intel AI Denoiser
Rendering high-quality images shouldn't take hours. With the Intel AI denoiser in Corona Renderer, you can reduce render times dramatically—by up to 15×—without compromising image quality. This method, explained in a RenderRam tutorial by Vjeko, also works in V-Ray and [...]
Read more5 Underrated 3ds Max Features That Can Improve Your Workflow
If you’re looking to work smarter—not harder—in 3ds Max, this post is for you. Today we’re exploring underrated 3ds Max features that most users either overlook or discover after years of trial and error. Inspired by Vjeko’s RenderRam tutorial, these [...]
Read moreConform Modifier in 3ds Max: Advanced Modeling Techniques
The conform modifier in 3ds Max is one of the most helpful additions to recent updates. A tutorial from the Autodesk 3ds Max Learning Channel shows how to use it for several advanced tasks. These include flattening tires, aligning heavy [...]
Read moreConform Modifier in 3ds Max: A New Tool for Efficient Modeling
The conform modifier in 3ds Max 2024.2 introduces a new way to fit geometry onto other surfaces. Featured in a tutorial by the Autodesk 3ds Max Learning Channel, this modifier is ideal for architectural visualization tasks that involve complex forms. [...]
Read moreSkin Wrap in 3ds Max: Edit High-Poly Models Easily
Editing high-poly models can be frustrating. Each change takes time, and small tweaks often risk breaking the mesh. In his tutorial, Vjeko from RenderRam shows how to use skin wrap in 3ds Max to simplify this process. (more…) [...]
Read moreCreate a 3D Model from an Image with ComfyUI and Hunyuan3D
Creating a 3D model from an image is now easier than ever, thanks to AI tools like ComfyUI and Hunyuan3D 2.0. In a recent tutorial, Adán Martín shows how to turn a single image into a textured 3D object — [...]
Read moreLight Fog in 3ds Max and V-Ray: Quick Tutorial
Adding localized light fog can dramatically enhance your 3D renders, making scenes feel more atmospheric and realistic. In this post, based on a tutorial by Jonas Noell, you’ll learn how to easily create light fog in 3ds Max using V-Ray [...]
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