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How to Create Carpets in V-Ray with VRayFur

How to Create Carpets in V-Ray with VRayFur

  • By Ejezeta
  • August 04, 2025
  • 0 Comments

If you're looking to take your carpet renders in V-Ray to the next level, Adán Martín’s advanced technique using VRayFur is a must. In this tutorial, he walks us through how to create high-quality, tactile carpets using a combination of [...]

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Water Simulation in Corona Renderer Using Chaos Phoenix

Water Simulation in Corona Renderer Using Chaos Phoenix

  • By Ejezeta
  • July 22, 2025
  • 0 Comments

Creating realistic water simulation in Corona Renderer has never been easier thanks to Chaos Phoenix. In this quick-start guide, the Corona team walks us through simulating water, foam, and splashes for a jacuzzi, stream, and pool—all inside 3ds Max with [...]

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Carpet Material in Corona Renderer – From Flat to Photoreal

Carpet Material in Corona Renderer – From Flat to Photoreal

  • By Ejezeta
  • July 06, 2025
  • 0 Comments

Need a more realistic carpet material in Corona Renderer? This workflow makes it simple. Using just a few nodes—displacement, translucency, and falloff—you can turn flat rug textures into detailed, photoreal carpets. This method is from RenderRam’s tutorial by Vjeko. It's [...]

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Render 5–15x Faster in V-Ray or Corona with Intel AI Denoiser

Render 5–15x Faster in V-Ray or Corona with Intel AI Denoiser

  • By Ejezeta
  • June 15, 2025
  • 0 Comments

Rendering high-quality images shouldn't take hours. With the Intel AI denoiser in Corona Renderer, you can reduce render times dramatically—by up to 15×—without compromising image quality. This method, explained in a RenderRam tutorial by Vjeko, also works in V-Ray and [...]

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5 Underrated 3ds Max Features That Can Improve Your Workflow

5 Underrated 3ds Max Features That Can Improve Your Workflow

  • By Ejezeta
  • June 02, 2025
  • 0 Comments

If you’re looking to work smarter—not harder—in 3ds Max, this post is for you. Today we’re exploring underrated 3ds Max features that most users either overlook or discover after years of trial and error. Inspired by Vjeko’s RenderRam tutorial, these [...]

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Conform Modifier in 3ds Max: Advanced Modeling Techniques

Conform Modifier in 3ds Max: Advanced Modeling Techniques

  • By Ejezeta
  • May 27, 2025
  • 0 Comments

The conform modifier in 3ds Max is one of the most helpful additions to recent updates. A tutorial from the Autodesk 3ds Max Learning Channel shows how to use it for several advanced tasks. These include flattening tires, aligning heavy [...]

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Conform Modifier in 3ds Max: A New Tool for Efficient Modeling

Conform Modifier in 3ds Max: A New Tool for Efficient Modeling

  • By Ejezeta
  • May 21, 2025
  • 0 Comments

The conform modifier in 3ds Max 2024.2 introduces a new way to fit geometry onto other surfaces. Featured in a tutorial by the Autodesk 3ds Max Learning Channel, this modifier is ideal for architectural visualization tasks that involve complex forms. [...]

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Skin Wrap in 3ds Max: Edit High-Poly Models Easily

Skin Wrap in 3ds Max: Edit High-Poly Models Easily

  • By Ejezeta
  • May 12, 2025
  • 0 Comments

Editing high-poly models can be frustrating. Each change takes time, and small tweaks often risk breaking the mesh. In his tutorial, Vjeko from RenderRam shows how to use skin wrap in 3ds Max to simplify this process. (more…) [...]

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Create a 3D Model from an Image with ComfyUI and Hunyuan3D

Create a 3D Model from an Image with ComfyUI and Hunyuan3D

  • By Ejezeta
  • May 04, 2025
  • 0 Comments

Creating a 3D model from an image is now easier than ever, thanks to AI tools like ComfyUI and Hunyuan3D 2.0. In a recent tutorial, Adán Martín shows how to turn a single image into a textured 3D object — [...]

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Light Fog in 3ds Max and V-Ray: Quick Tutorial

Light Fog in 3ds Max and V-Ray: Quick Tutorial

  • By Ejezeta
  • April 28, 2025
  • 0 Comments

Adding localized light fog can dramatically enhance your 3D renders, making scenes feel more atmospheric and realistic. In this post, based on a tutorial by Jonas Noell, you’ll learn how to easily create light fog in 3ds Max using V-Ray [...]

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